9/17/2023 0 Comments Dark souls 3 map![]() ![]() The software I am using are 3ds Max, Substance Designer, Quixel Suite, Zbrush and of course Unreal Engine 4. I will be placing a high emphasis on efficiency such as UV space, substance files and reusable textures. This means I will be making it as if it was a small section of a much larger world like it is in the game. My goal is to create this with about 90% accuracy to the in game assets in Unreal Engine 4, with about 10% added or slightly altered pieces and my own ideas. I have had to have the game running in the background to gather reference (and a ton of cracked red eye orbs thanks to near by enemies) while taking screenshots. This is how I identified the modular pieces I would need. However I will focus on finishing the red area to make sure I am not taking too much at once. I broke down the area into the pieces I will have to make and now I believe that I can extend the environment to the blue area (secondary section) with the same assets. I realize that they do this through clever use of efficient modular assets.Īnyway I have chosen a small hallway area that leads up to the Abyss Watchers (for those playing) shown in red below (Primary Section). While playing this game I have continuously been amazed by the detail and style of the environment artwork, even in sections that seem unimportant. I have been working on a small section of an Environment from Dark Souls 3 as a portfolio piece. Finished: More details on my various social media. ![]()
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